PlayBionic generates ideas in the field of virtual rehabilitation and develops software for human-machine-interaction and health related applications. Through clinical validation we want to directly help patients with phantom limb pain, neuromusucular impairments or limited hand functions due to traumatic injuries or amputations to benefit from our innovations.
C.A.L.A.
Computer Assisted Limb Assessment is a tool for the visualization and documentation of phantom limbs. The body image can be quantified and monitored over the course of treatment.
Phantom AR
We developed a novel, clinically effective mixed reality rehabilitation tool counteracting shortcomings of conventional mirror therapy and exploit the unique capabilities of the Microsoft Hololens 2.
MyoBeatz
MyoBeatz is a rhythm-based music game for myoelectric prosthesis training. Players use their muscle contractions as input signal and control the game just like they would a real prosthesis.
StableHand VR
Using the precise finger and hand tracking capabilities of the Meta Quest 2, we created a therapeutic finger and hand serious game for use in clinical rehabilitation and unsupervised post-rehab training at home.
Box ‘n’ Beans Test
The Box and Beans test is a quick digital tool to evaluate prosthesis proficiency and compare user performance across various prosthetic control algorithms.